The States of Being

The States of Being
 'Will she survive?' - Lord Brandon Rose

 'She won't die,' - Quaren Sarston

 'Will she survive!?' - Lord Brandon Rose

-Excerpt from 'The Rise and Fall of House Rose'

Active State
This is the state you begin at, full health and fully rested.

Tired State
You reach this when you arrive at 50% of your health or haven't had enough sleep lately. You take a -2 morale penalty.

Injured State
You reach this when you arrive at 25% of your health. You take a -4 morale penalty and only have one standard action.

Dying State
You reach this when you arrive at 0 or below health. You are unconscious and prone. Every turn you take 2d2 HP damage unless you can pass a DC 18 Constitution check or if someone passes a DC 14 Heal check on you.

Stabilized State
You are no longer in the negative with health and aren't bleeding out, but you are still prone and unconscious.

Incapable State
Once between 0% and 25% of health and after being placed in the dying state. You have a -8 morale penalty, have one standard action, and cannot walk more than 10 ft without help.

Returned State
Reached once you pass 25% health after being placed in the dying state. You have a -4 morale penalty, one standard action, and cannot walk more than 20 ft without help.