Chemicals - Potions

"Potions help, poisons hurt," - ArchMage Forel Caine

"Key difference, I'll try not to forget," - Lady Alisa Rose

-Excerpt from 'The Wandering Rose'

Health Potions
Limited Health Potion – 42 Comets

-2d8 Healing

Small Health Potion – 3 Moons, 13 Comets

-2d14 Healing

Moderate Health Potion – 13 Moons, 22 Comets

-2d20 Healing

Advanced Health Potion – 1 Sun, 2 Moons

-2d26 Healing

Magical Health Potion – 9 Suns, 13 Moons

-2d32 Healing

Revival Potions
Light Revival Potion – 7 Suns, 18 Moons

-Heals Negative HP + 2d10 Healing

Heavy Revival Potion – 1 Star, 4 Suns

-Heals Negative HP + 2d18 Healing

Impact Potions
Low-Impact Health Potion – 11 Suns, 21 Moons

-2d12 Healing, 3x3 AoE

High-Impact Health Potion – 1 Star, 9 Suns

-2d16 Healing, 5x5 AoE

Strength
Low Dose Strength Potion – 8 Moons, 8 Comets

-Strength +2 for 4 Turns

Medium Dose Strength Potion – 21 Moons, 37 Comets

-Strength +4 for 4 Turns

High Dose Strength Potion – 1 Sun, 9 Moons

-Strength +6 for 4 Turns

Dexterity
Low Dose Dexterity Potion – 13 Moons, 12 Comets

-Dexterity +2 for 4 Turns

Medium Dose Strength Potion – 31 Moons, 25 Comets

-Dexterity +4 for 4 Turns

High Dose Dexterity Potion – 1 Sun, 22 Moons

-Dexterity +6 for 4 Turns

Constitution
Low Dose Constitution Potion – 11 Moons, 21 Comets

-Constitution +2 for 4 Turns

Medium Dose Constitution Potion – 28 Moons, 32 Comets

-Constitution +4 for 4 Turns

High Dose Constitution Potion – 1 Sun, 13 Moons

-Constitution +6 for 4 Turns